*01-11-2017* (Big Boy)
CONTENT: Updating assets for the city (Not yet complete)
CONTENT: Crazed Drunk gets glorious new art and a new hitbox.
GAMEPLAY: The Maw's power now triggers on attack cards played, not damage
UX: Girya desc updated
UX: Wording updates for Dodecahedron
BUG FIX: Campfire Dig and Lift effects now immediately cancel the fire SFX rather than afterwards + fade
BUG FIX: Centennial Puzzle only flashes in combat now
BUG FIX: Daily Screen should accurately show today's run info if you already did a run now.
BUG FIX: Hex's damage's owner is now null (rather than the player). Fixes trigger for Rupture and probably some other stuff
BUG FIX: If an enemy has negative strength and they gain strength but still have negative strength, "Strength Down" no longer pops up.
BUG FIX: MakeTempCardIndecAkction now creates stat equivalent copies (upgrades count). Should fix Stasis
BUG FIX: Purity can now be played with no other cards in hand.
BUG FIX: Removing transparency from dialog button in events. It's now like dark dark blue/green
BUG FIX: RunicCube and SelfFormingClay only trigger during combat now
BUG FIX: Simplified how post boss healing works. Now heals during dungeon transition, longer healing in multiple places in the boss treasure room.
BUG FIX: Sozu relic overrides Elephant relic
BUG FIX: Spawned enemies now correctly gain lethality strength daily mod.
BUG FIX: When loading a save file, the nodes and the lines are now colored/circled correctly for all levels
BUG FIX: When taking or dealing damage equivalent to the block amount, there's no longer a 0. Just the word Blocked
BUG FIX: When you gain JAX it is now correctly centered on the screen.